![]() ![]() The anvil is part of a set of tools that can be used to create an artifact, and is itself an artifact. This does not grant the character the ability to add magical properties to an item, even if the character would otherwise have access to necessary spell prerequisites. Characters using the anvil are treated as having an effective caster level equal to their character level for this purpose. The anvil allows its user to add an enhancement bonus to an item as though they had the craft magic arms and armor feat. For example, a character who rolls an 18 when crafting a martial weapon (DC 15) succeeds on the check, but calculates his progress as 18 x 25 (450 sp) rather than 18 x 15 (270 sp).ĭamaged or broken items may be repaired on the anvil so long as all pieces of the item are present, without having to pay for additional materials. This does not affect the actual DC of the skill check. When using the anvil, treat the DC of craft checks as being 10 higher when determining how much progress is made. This eliminates the need for a forge and the need for a certain degree of expertise, making crafting much faster and easier. On command, the anvil heats any material placed on it to the ideal temperature for forging that material. Moderate transmutation CL 10th Craft Wondrous Item, fabricate Price 20,000 gp Weight 150 lb. If the touching item is an armor of any kind instead, it does not gain any magical properties because weapon and armor enhancements aren’t compatible.) (For example, if the last consumed item was a keen rapier +3 and the touching item a masterwork mace, the item created is a mace +3. Enhancements that are not compatible with the newly created item are lost forever. The next nonmagical masterwork weapon or armor touching anvil instantly gains all enhancements of the consumed item and discharges the anvil. I can't link it due to low post count but here's the text:Īrcane Anvil: This deep black anvil was forged in magical fire and carved with hundreds of arcane runes that still glow brightly.Įmployed by the armies of Hell or other forces that often rely on magical weaponry, this anvil can consume the power of a magic weapon or armor and bestow it upon the next item that is placed on it.Īny magic weapon or armor positioned on the anvil and then struck by a hammer repeatedly for one hour is utterly destroyed as its magic charges the anvil, overwriting any previously consumed enhancements. In the 2008 RPG-Superstar contest, there was the Arcane Anvil - something that is not game warping but might keep the Anvil relevant to return to even at higher levels. Lastly, dedicated wrights can be commanded to use their Craft skills for mundane projects, but they use their own Craft modifiers for these mundane projects. If the magical item creation can benefit from teamwork, multiple dedicated wrights can be commanded to work together, although dedicated wrights from multiple masters must all qualify normally to assist. Otherwise, it acts as the master, using his skill ranks, caster level, feats, spells known and all other aspects related for the magical item creation process as they are at the time the commands were given.Ī dedicated wright can be commanded to abandon any progress toward a magical item, but if it starts a new project, any progress toward the original project is lost. It takes 1 hour to give the dedicated wright the necessary commands to make a magical item and a dedicated wright can only work on one item at a time. The wright then is able to perform the necessary tasks, spending the necessary time and leaving the master to continue with other projects. The master must meet or emulate all the necessary prerequisites, have the appropriate tools for the dedicated wright to use and pay item creation cost for the necessary raw materials. Item Creation (Su): A dedicate wright can be commanded to perform the necessary tasks related to magical item creation on behalf of its master. ![]()
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